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Kiosk with woman1.123.png

My Roles

Product design, Industrial Design, Design Strategy, User Testing, Illustrator

Context

Senior thesis project in collaboration with Unilever's in-house design team while I was working as a full-time design Co-Op focusing on accessible label design on-shelf worldwide. Showcasing summary of project work and thinking.

About

Pathways logo

Timeline

6 Months / 2023

Tools Used

adobe apps
procreate app
keyshot app
solidworks app
autodesk app
figma app

Pathways aims to make the shopping experience effortless by acting as an in-aisle wayfinding assistant and accessible tool for those who might find it difficult to shop for everyday essentials in-store.

Pathways achieves this in the form of Pathways Guide, an app that can gps wayfind through aisles of its biggest store chain partners with Journeys, budget/give back with Rewards, and share shopping routes with Communities. Additionally, Pathways allows for a kiosk companion that can read labels aloud, translate, locate products, and detect colors for colorblind users in-store.

Index

0. Problem

Audience, Need, Opportunity

Summarized

1. Research

Statistics, Studies, Real Voices

Summarized

2. Market Analysis

Competition & Market Opportunity

Summarized

3. Ideation

Iteration, Testing, Conceptualizing

Summarized

4. Development

App & Kiosk Development

Summarized

5. Brand Identity

Logo, Palette, Brand Assets

Summarized

6. The Story

Illustrated Storyboard

Detailed

7. Final Product

System Summary

Summarized

8. Pathways Guide

Journeys, Community & Rewards

Summarized

9. Pathways Kiosk

Functions & Benefits

Summarized

10. The Future

The Future of Pathways

Summarized

11. Reflection

My Project Takeaways

Detailed

Scroll to see a summary of Pathways' design journey

ABOUT

Index
Frame 34(1).png

Problem

Audience: People who live with ADHD, OCD, Anxiety, Visual Impairments, those who find it overwhelming to shop in-store, and owners of brick and mortar store locations.

Need: A way to improve the in-store shopping experience.

Opportunity: How mi
ght we improve the in-store shopping experience to give back autonomy to those who find shopping difficult?

PHASE 1

Validating the Problem

Pathways first sparked as I noticed an overwhelming amount of exclusion found in label design on the majority of product labels on shelves. As I researched on, I found that most of the people excluded were those with color blindness and vision issues based on the Lightness-Contrast (Lc) and text size levels of crucial product information on 75% of labels. From there, I had an idea to improve the shopping experience for just those with vision impairments by creating a device whose specific function was to color read, translate, and zoom into product labels.
 
However, Pathways would grow to a much
larger scale after researching my scope further.

Statistics Found

41.1M

people in the U.S. live with disabilities and have

$500B
 

spending power, yet

73%

experience barriers on more than a quarter of stores they visited, sending most away.

- American Institutes for Research, Purple Pound Study, 2021

54% of 18-24-year-olds prefer to online shop.

M-Cube Study, 2022

Direct Link Study, 2022

50% of 18-24-year-olds reported having anxiety when shopping in-store as opposed to online. Most claiming to have either ADHD, Anxiety, OCD, a disability, a visual difficulty, or a language issue.

YouGov & Monzo Study, 2022

60% of individuals with ADHD and Anxiety Disorders spend impulsively because they are overwhelmed by choice and their environment. This is called CBB disorder and it affects 6% of the U.S.

“To get Gen Z back into physical stores, retailers need to make it more of an experience, the products alone are no longer enough to sway customers. Younger generations are known for being digital natives, who enjoy the speed and convenience that ecommerce offers. That’s why it’s crucial brands bring the advantages of the online world into the physical stores, and create a social space that Gen Z is excited about.” 

- Alexios Blanos, UK Business Director of M-Cube, a global leader in In-Store Digital Engagement solutions

"To remain viable in this (in-store) environment. Retailers must constantly improve their store economics by simplifying, eliminating, or automating routine activities."

-McKinsey & Company, "Future of retail operations: Winning in a digital era", 2020

Survey Results Among Adults Ages 18-30

105

"How does the in-store shopping experience make you feel?"

Issues arose initially through targeted polls, online shopping data, and widely circulated blog posts highlighting a disconnect between Gen-Z and the differently-abled community. Personal surveys and field interactions supported this observation.

According to statistics, a growing number of Gen-Z individuals and those with disabilities are shifting from in-store to online shopping due to the nature of the environment.

 

Many cited feelings of over-stimulation, overwhelm, and anxiety as reasons for this transition. Notably, statistics focusing on neurodivergent or disabled individuals show a significant disapproval of the in-store shopping experience. The COVID-19 pandemic also seemed to influence the hesitance to shop in-store based on statistics before and after the 2020 year, however, statistics pre-dating the pandemic show high disapproval for those that struggle.

microphone

Real Voices:

Gabriel Drolet, diagnosed with ADHD:

"Grocery shopping is inaccessible to neurodivergent people... I grow weary and overstimulated, wanting to go home every time."

Katie Cashin, wheelchair user:

"Shopping is riddled with accessibility pitfalls which causes anxiety to peoples with disabilities."

Luke Jones, diagnosed with ADHD:

"I spend so much more than I need whenever I go to pick up one thing. It's a maze of choice for me."

I began investigating the demographics advocating for change. It became evident that a substantial portion of Gen-Z expressed reservations about in-store shopping.

Equally concerning were the experiences of individuals with physical disabilities, anxiety disorders, ADHD, OCD, visual impairments, and language barriers, all of whom found the traditional shopping experience to be both cumbersome and anxiety-inducing.

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illustration of lightbulb

In conversations with those managing ADHD and anxiety, I unfortunately heard firsthand experiences. Most described the feeling as overwhelming, some found it physically taxing. One person with ADHD and anxiety expressed feeling "small and alone in a vast expanse of choice," describing it as occasionally "unbearable." These insights prompted me to focus on designing a supportive system, aiming to be a guide for these individuals during their shopping journeys, ensuring they aren't alone and simplifying the process to make it more attainable.

PHASE 2

Market Analysis

What is being done about the problem?

instacart logo
amazon's "just walk out" technology

Amazon Fresh's "just walk out" technology, grab items and go.

Krogo carts

Kroger's KroGO self-checkout carts

I found various attempts to address the in-store hesitance: Amazon Fresh's "just walk out" technology, Kroger's "KROGO" self-checkout carts, M-Cube's take on in-store redesigns, Instacart's in-store solutions, and more—most innovations related to the response of consumer hesitance to shop after the COVID-19 pandemic.
 

The following was clear: most did not actively alleviate the "overwhelm" problems in-store of those who have physical disabilities, anxiety disorders, ADHD, OCD, visual impairments, and language barriers, beyond mobile order pickup and drive-up options (both not in-store).

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This signaled the opportunity Pathways took in the market:

To give back autonomy to those who find shopping difficult, whether it be to help those with visual impairments read product labels, those with ADHD navigate aisles responsively, or those with anxiety find all items they need to get through the week.

PHASE 3

Concept Ideation.

Goal: Design a system that will limit the overwhelm of choice.

Design Criteria:

Easy access in store

Helping hand to those living with disabilities

Able to connect with online capabilities

Stress-free to use

illustration of phone in store aisle
illustration of phone in store aisle
orange sticky note

Wayfinding & Social App

Needs to be more involved physically in-store

!

illustration of help station in aisle
illustration of help station in aisle
purple sticky note

In-Aisle
Search tool & Product Database

Disrupts valuable

product real estate

!

pathways iteration sketches
pathways iteration sketches
illustration of  information shelf
orange sticky note

Start of Store
Information and link to app

Need to be more present
as a helping force.

!

illustration of sketched information shelf
illustration of shopping cart with screen attachment
illustration of shopping cart with screen attachment
illustration of shopping cart with screen attachment
orange sticky note

Built-in wayfinding display &
phone stand for cart

Too much maintenance required

!

pathways iteration sketches
orange sticky note

Start of Store
Information kiosk and wayfindng +  community app

illustration of lightbulb

After ideating and testing 20+ ideas to meet the goal and design criteria, I settled to develop both a wayfinding app and a help kiosk.

How the final concept meets design criteria:

Easy access in store

Kiosk would be at the beginning of store, along with the wayfinding app easily on a pesonal phone.

Helping hand to those living with disabilities

The kiosk and app would include color-recognizing technology for those who are color-blind, translation engines for those who have a language barrier, and item-finding  "wayfinding" technology.

Able to connect with online capabilities

The app would be able to connect the customer with an online directory of products as well as a community of people to share recipes through "wayfinding journeys".

Stress-free to use

The app and kiosk need to be straightforward to use in its design and function.

PHASE 4

Development

Goal: Fully develop a wayfinding app in Figma, and conceptualize ADA certified kiosk companion.

app development

App Development

For the app, I had the goal to design an in-store wayfinding tool; a tool to help those with colorblindness, language barriers, and visual difficulty; and a place for a community to share recipes and recommend product journeys. Testing with users and following ADA and WCAG web accessibility guidelines, the app transformed into one that was meant to be seen by people who had visual difficulty.

The community page was simplified, the search was divided into easy steps, and the visual language of the homepage and profile were specifically tailored to peak legibility. Additionally, a rewards and budget system was added at the recommendation of my users when testing.

Scroll to see Pathway's app components simulating different modes of color blindness

Kiosk Development

Kiosk Development

For the kiosk, my initial idea had a large screen and seating around it to create a stress-free communal safe space. However, maintaining current feasibility, I determined a sole kiosk would be best based on plausibility and ease of installation. All in all, I decided I needed the kiosk to be easily purchased by store owners and and placed in designated areas. When designing the sole kiosk, I adapted to ADA guidelines adjusting the height, width, and reach for people who use wheelchairs.

PHASE 5

Brand Identity

Aiming for a polished and easy-to-read style, I chose to lead away from screaming colors and instead choose relaxed yet attention-seeking shades of purple and orange. 

brand development

PHASE 6

The Story of Pathways

Based off of a true shopping journey,

storyboard sketch
storyboard sketches
storyboard illustration of woman walking into store
Pencil_PNG_Clip_Art

A woman who suffers from anxiety walks into her local grocery store.

storyboard illustration of woman clutching a shopping list

She holds her shopping list, feeling prepared to pick up the items.

storyboard illustration of a tiny miniature woman almost being trampled by shopping cart in a mountainous store aisle

Until the aisles grow huge and her list grows long. She is overwhelmed and does not know where to start.

storyboard illustration of woman wayfinding through store with pathways

However, with pathways, she knows exactly where to go.

Final Product

Here is a full summary of

pathways logo
Pathways guide logo
pathways app on iphone
pathways kiosk
Pathways guide logo

Community connects all who have Pathways Guide to share their shopping journeys and recipes for other users to wayfind through in-store. The user has a username and profile, along with the ability to gain followers and to share videos.

Pathways guide logo

When a user posts a journey to Community, the user receives an amount of points that goes towards special money-saving coupons. Under Rewards is OnTrack, which helps the user budget and save according to a set budget amount the user sets.

Pathways guide logo

On Pathways Guide and Kiosk, Journeys navigates the user throughout the store based on on-shelf data provided by existing data maps, Community members & store representatives.

pathways logo

Toolkit

Pathways Toolkit includes color recognizing, translating, zoom, and read-aloud functionality for those who struggle to identify all aspects of a product. Pathways Toolkit also provides users with an information database on the disabilities Pathways aims to help.

Community app spread
large phone with pathways app

Pathways transformed into not just one product, but a system capable of eradicating the over-stimulation of the in-store environment.

The Pathways App, renamed to Pathways Guide ended with three main components: Journeys (in-aisle navigation and way-finding), Community (share and compare), and Rewards (discounts and bonuses). The system also ended with features including budgeting tools with Ontrack and product-reading tools with ToolKit.

The Kiosk ended up being a subscription-based service to all grocery chains utilizing Pathways to help gain traction in their stores, allowing the service to be free to the public. The kiosk also utilizes all of the accessible technology included in the app.

However, Let's first jump into Pathways Guide..

vector illustration of arrow and path navigating through store
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Pathways guide logo

The backbone of Pathways Guide is Journeys. Journeys guides the user aisle by aisle and item by item throughout the store space based on on-shelf data provided by existing data maps, Community members & and store representatives.

pathways Journeys spread

To manually add a journey, simply search for your store location, and add items from your store’s product database, and Pathways will navigate you through the established product points, recommending new products and showing you other users who are in the store at the same time along the way.

Pathways guide logo
pathways community explained

Pathways Community provides a platform for users to share their shopping journeys with other Pathways users. The user would be able to create a profile and post their items individually found and located in a specified store for other users to add to their carts, In addition, other users can share, like, or comment on the posts.

You can earn points to save on purchases through Pathways Rewards. When another Pathways user adds Journey items to their cart from your post on Community, you can earn fuel points and coupons towards your next purchase.

pathways rewards

OnTrack

Under the umbrella of Rewards is OnTrack. Based on testing feedback from individuals who had ADHD and those who needed to keep track of their spending, they exclaimed that they needed a budget system to keep them on track to save money.

Simply set your goal in settings and Pathways will remember to notify you and filter products by price to help you stay within your target goal.

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Toolkit

The kiosk utilizes all of the app's features, but it is designed specifically for accessibility functions within Pathways' Toolkit. Toolkit allows the user to translate, zoom in, or use colorblind filtering technology to help the user read important information on labels with a front facing smart camera. In addition to these functions, the kiosk would be able to read aloud all text and functions the app also has to find products in-store. The kiosk would also be placed at the start of every store that subscribes to Pathways while utilizing an ADA-compliant form factor.

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Finally, when the user approaches, the app and kiosk can interact via Bluetooth to sign into their Pathways account and use all of the app's features. In future applications of the kiosk, pickup orders will be available at the kiosk when the user orders on the app, eliminating the need to journey through aisles altogether.

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The Future

Pathways' Kiosk will become the store itself, acting as a dropoff point for users to pick up their groceries, allowing users to skip aisles altogether while maintaining independence. Furthermore, presently the system of Pathways reiterates that...

the future of the inclusive shopping experience does not have aisles of products at its center, it has us.

The system of Pathways is paving the way to an all-inclusive future in the most pivotal place of our health and living. The future benefits of Pathways aim to bring consumers back in-store, increase the revenue of small product businesses, decrease the amount of overspending, and even, decrease rates of obesity. And that is on top of its promise to eradicate overwhelm.

Amazing what we can do when we place the needs of humans over products on-shelf.

Reflection

In the beginning, this project started with a focus on addressing the exclusion I noticed in label design during my time at Unilever. However, it evolved as I grappled with the growing challenges in the in-store environment for individuals with disabilities. Inspired by the hundreds of personal testimonies I received, my passion deepened for enhancing the in-store shopping experience, especially for those who faced difficulties in independently navigating and obtaining essential items.

Upon careful investigation, I realized that many of the documented problems were rooted in how in-store environments tended to prioritize the products on the shelf over the person shopping. Recognizing that the widespread feelings of overwhelm and lack of transparency stemmed from design choices, I saw an opportunity to make improvements for the benefit of all shoppers. This realization prompted me to develop a solution that would shine a spotlight on the person behind the purchase and guide people in the right direction. Despite the challenges of juggling a full-time job and 18 credit hours in my last semester of college, Pathways came to fruition after six months of dedicated work.

Pathways app and kiosk

Let's Make Something Together.

Whether its to say hi or to set up a meeting, let's connect!
 

Our Journey Begins!

©2023 all rights reserved by Amberly Dawson.

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